I find that my 3D scene (a swiss army knife) in Safari 6.1.5 is zoomed out too much in the canvas, whereas in Chrome and FF the scene is fit to the canvas properly as one would expect. (see screencap from both FF and Safari at > http://bcoughl2.github.io/btc-cs752/assets/FF-good_Safari-bad.png)
Is there some bit of magic CSS I need to add or take out of my project? You may also test-drive it at http://bcoughl2.github.io/btc-cs752 .
Please advise, thanks
Nevermind - figured this out. Added
height:33vw; /* Fix for Safari */
Excellent work Brian! You really used the Montage feature that let one apply CSS transforms to 3D in the spirit it was intended for! I'll feature you example in a blog post!
FYI if you're going to feature me in your blog, I've updated my profile here so that I'm not so anonymous. This project I did for my summer MS CompSci class at gmu.edu - so this work is outside of my "day job". Also I will be writing a broader research paper to go with this that I'll share later.
Also note that I made my project outside of MontageStudio just as a personal preference, just basic command line npm, my preferred editor, and browser dev tools.
But with that I stopped using mop because I found that some things stopped working on the output mop -> build/__ versions of my project. I even tried mop with -o and --no-css opts to no avail and I haven't had time to look into this further. Feel free to fork my files off https://github.com/bcoughl2/btc-cs752/ to run mop on it for yourself if you or others want to debug or correct any issues my proj files may have.
Anyway thanks again; I've really enjoyed Montage!
Hi, Brian. I have been maintaining Mop with @Stuk. I believe that there are certain CSS-like things that @fabrobinet does in the 3D component that are not yet accounted for in Mop. We’ll have to have a chat about that.
@benoit As I mentioned before, I just wanted to follow through to let you know I've completed my summer class paper "3D for the Modern Web: Declarative 3D and glTF" posted at http://mason.gmu.edu/~bcoughl2/cs752/ . My paper explores both glTF and the related work of the W3C "Declarative 3D" CG, and then presents the Montage project as a real working example of what is possible. Thanks and cheers!